Confirmed: Among Us 2 canceled, devs detail plans for the hyped title’s future

Sorry, Among Us fans! It seems like the highly-anticipated sequel won’t push through as originally planned.

With the recent global success of Among Us, developer Innersloth recently announced a sequel in Among Us 2 as a continuation to the social deduction game.

Although it was released in 2018, the title also took a recent surge in popularity where Steam concurrent players increased from a peak of 271 in January to 388k for the past month.

Hence— it’s a big surprise for fans to know that the plans for a sequel have been cancelled. Instead, devs will focus on improving the main game.

Big numbers

According to Innersloth, the party game recently raked in over 1.5m concurrent player count across all platforms. The success of Among Us proves to be more than enough to warrant a sequel, although the original plans have been diverted.

In an official blog post, the devs admit to having various internal debates over the future of Among Us.

The original game’s codebase, in particular, is considerably outdated and not built to support new content.

With the influx of new players, which continues to be pouring in at present, the team announced the cancellation of  “Among Us 2” and instead will be focusing all their efforts on supporting the current game and “tak[ing] it to the next level.”

“All of the content we had planned for Among Us 2 will instead go into Among Us 1… This is probably the more difficult choice because it means going deep into the core code of the game and reworking several parts of it.”

“We have lots of things planned and we’re excited to bring new content to everyone as you continue to enjoy playing!”

Some improvements?

Fortunately, players can expect some improvements to the current Among Us servers, with Innersloth working hard to figure out some of the existing issues.

Players have been raising various concerns in terms of server issues, such as being unable to access rooms despite having the right code and getting kicked out of the room before the match starts.

Colourblind support is also planned for the game, which the team says they had put off “for far too long”. It is a welcomed addition since the majority of the game is based on different player colours.

There are also plans for a friends list and account system, which may take some time to develop.

A new stage themed around The Henry Stickmin Collection, a different series published by Innersloth in August, is also hinted to be on the way.

The sudden increase in the popularity of Among Us can be traced to several big content creators, such as Sodapoppin, CallMeCarson and Pokimane, playing Among Us on Twitch and bringing the game to a large audience as a result.

What improvements do you think will suit the online multiplayer social deduction game? Let us know in the comments!

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